⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.
⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.
Number of Players: 2-4
Playing Time: 60-80 Minutes
Recommended Ages: 8+
Foragers is a strategy game in which players take on the role of ancient foragers competing to be the most respected member of the tribe. In the game, foragers pick fruit from trees, fish in lakes, and hunt aurochs in the fields. After collecting these foods, the foragers return to a fire pit, where they "share" their food with the tribe and earn victory points. In addition, the foragers sometimes happen upon tools, which allow them to forage, fish, or hunt more efficiently. Of course, foragers are not completely altruistic and so they occasionally fight with each other to earn respect. The player who can best optimize their food and tool gathering, while also avoiding or winning skirmishes is the one who eventually earns the tribe leader title.
The game is played over a predetermined number of rounds, depending upon the number of players. In each round, all players simultaneously choose an action card, from a hand of 3 action cards (drawn from a deck of 10) to use for that round. Each action card lists 5 different actions, but a player may only use 4 of those actions each round. Then, in clockwise order, each player performs 1 of the actions on their card until all players have performed 4 actions. Such actions include things like: walking, foraging, eating, discovering, resting, sharing, and picking up a tool.
When players pick up food, they place it on their tableau, which tracks the food's freshness. At the end of each round, a "spoilage card" is flipped and all players "age" their food (i.e., move them along a food track). As the food gets older, it does not provide as much energy if eaten. Also, to score victory points, players must "share" their food before it spoils. In this sense, the players are racing not only against each other, but against nature.