STRONGHOLD

BRIKKS (Special Order)

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Prix normal 29.99 $ CAD
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BRIKKS (Special Order)
29.99 $ CAD
Canadian-owned & operated
Free shipping on $200+ CAD
Free gift from $25+ CAD
100% authentic guaranteed
SKU: 644216476923
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🛒 What's a Special Order? We don't keep this one on our shelves — it's a Special Order title we bring in from our distributor just for you. Add it to your cart like any other product; once you order, we place it with our distributor and ship it your way. Because it's ordered on demand, it arrives a little later than an in-stock item — expect at least 2 weeks before it reaches you, and we cannot promise a date.

🛒 C'est quoi une commande spéciale ? On ne garde pas cet article en stock — c'est un titre en commande spéciale qu'on fait venir de notre distributeur juste pour vous. Ajoutez-le au panier comme n'importe quel produit ; dès votre commande, on le commande chez notre distributeur et on vous l'expédie. Comme il est commandé sur demande, il arrive un peu plus tard qu'un article en stock — compte au moins 2 semaines avant de le recevoir, et on ne peut pas promettre de date.

⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

Number of Players: 1-4
Playing Time: 20-30 Minutes
Recommended Ages: 8+

Brikks can be viewed as tabletop Tetris, with each player trying to place falling blocks into their grid to score the most points.

To start the game, each player draws a different quadromino at the bottom of their individual game sheet. On a turn, the active player rolls two dice — a colored d6 and a numbered d4 — then optionally rolls both dice again. The two dice determine which specific quadromino — that is, which colored shape and in which orientation — all players must "drop" into their grid. To represent this, you draw an outline of the block at the bottom of your sheet as if you had dropped it in from the top, then X out the spaces covered by the quadromino.

If you cover a circle on the grid that's the same color as the quadromino just placed there, you collect two energy points. By spending one energy point on a turn, you can possibly "rotate" the quadromino to be placed depending on what dice were rolled; by spending five energy points, you can place exactly the quadromino you want, ignoring the result of the dice. As you collect energy, you might cover an X on the energy chart; if you do, you track these Xs on a separate "extra point" bar, with the points escalating for each X you collect. If you complete 2-4 lines through the placement of a single quadromino, you collect an additional 1-4 Xs for this extra point bar.

Each player has three bombs they can spend to blow up a block instead of placing it, but by doing so you give up endgame points.

As soon as you can no longer place a quadromino in your grid, your game is over. Once everyone has filled their grid to the top, tally your points. In addition to the extra points bar and any bombs unused, you score 1-5 points for each horizontal line that contains 8-10 Xs, with these line points doubling, or even quadrupling, as you go higher in the grid. Whoever scores the most points wins!

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