ROWAN, ROOK AND DECARD

DIE RPG SCENARIOS VOLUME 2: LOVE IS A BATTLEFIELD (Special Order)

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DIE RPG SCENARIOS VOLUME 2: LOVE IS A BATTLEFIELD (Special Order)
23.99 $ CAD
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SKU: 9781913032449
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⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

Die Scenarios Volume 2 is the second in a series of softback DIE RPG sourcebooks. In Volume 2: Love is a Battlefield, Kieron Gillen returns to bloody his knuckles on the subject of wargames. But not in the way you'd expect, obviously.

Love is a Battlefield (Kieron Gillen) is a one-on-one variant of DIE where you, a couple struggling to make it work after years of not really connecting, play a strange conflict resolution wargame in lieu of attending proper therapy. As the wargame drags you and your lover into the realm of Die, you must work out what you're willing to destroy to save your relationship. Includes tense gunfights in the lighting section of IKEA and a long-standing border war over whose turn it is to do the dishes.

Powersword Purgatory (Zedeck Siew) is a love letter to that most British of gaming pastimes – Warhammer 40,000 - but we've filed off all the serial numbers and resprayed the Space Marines so no-one will be the wiser. Journey through a strangely familiar universe in search of the Master and answer the question that's been on your mind for years: sure, the far future looks both grim AND dark, but is it any worse than the miserable injustices of real life?

Sunday Night Warfare (Basheer Gouse) explores the disconnect between the fiction attached to the games we play (grand drama, galactic conflicts, heartbreaking losses) and the actual events portrayed during play (thirty guys a side fight over some shipping containers for no real reason). As the players lead their forces to victory or defeat in a strange otherworld, can they come to terms with the fact that their armies of toy soldiers are suddenly real people with dreams, desires and fears?

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