ROLE 4 INIT

DUNGEON TILES - SAND COLOR (5) 10"/(16) 5" SQUARE (Special Order)

4.5(1201 avis)
Prix normal 46.99 $ CAD
Expédition calculée lors du paiement.

Hurry up! Only 3 left

Add 25.00 $ to unlock a free gift!

DUNGEON TILES - SAND COLOR (5) 10
46.99 $ CAD
Canadian-owned & operated
Free shipping on $200+ CAD
Free gift from $25+ CAD
100% authentic guaranteed
SKU: 609728424220
Collectors also buy
Paiement et sécurité

Your payment information is processed securely.

  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

Further expanding Role 4 Initiative's line of Dungeon Tiles is our new desert Sand color pattern. Make your game's arid outdoor setting come to life with a realistic desert sand texture -- perfect for adventures in any rule system. This package of Role 4 Initiative Dungeon Tiles contains 5 10-inch and 16 5-inch square tiles, in a desert Sand color, that interlock like puzzle pieces. Compatible with both dry-erase and wet-erase markers. More flexible than a traditional battle mat, start your game with a single tile and connect the tiles as the adventurers explore new areas. Never again give away clues as to which way the corridors may lead due to starting placement on a large mat. The interlocking tile modularity allows the Dungeon Master to draw many details of an area at his seat and then simply hand the tile to the nearest player to connect. Take advantage of the double-side feature by pre-drawing map features before the game and only revealing tiles as they are encountered. You can draw one side as it appears naturally, and the other side that shows all the hidden traps and magic features when they are triggered.

Recently viewed