Gmt Games

FIELDS OF DESPAIR: FRANCE 1914-1918 2ND EDITION (Pre-Order)

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Prix normal 125.99 $ CAD
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FIELDS OF DESPAIR: FRANCE 1914-1918 2ND EDITION (Pre-Order)
125.99 $ CAD
Canadian-owned & operated
Free shipping on $200+ CAD
Free gift from $25+ CAD
100% authentic guaranteed
SKU: 817054011131
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Release date: 2026-09-30

⚠️ Pre-order: the quantity you order is not guaranteed — pre-orders are subject to distributor allocation. If we can’t fulfill your full quantity, we’ll email you.

⚠️ Weekly Pre-Order — final sale: this item is ordered specifically for you based on demand and cannot be cancelled or refunded. Release dates are estimates. If Poké Jeux is unable to fulfill your order (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Précommande hebdomadaire — vente finale : cet article est commandé spécifiquement pour vous selon la demande et ne peut être annulé ni remboursé. Les dates de sortie sont des estimations. Si Poké Jeux ne peut honorer votre commande (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

Number of Players: 2
Playing Time: 180 Minutes
Recommended Ages: 13+

Fields of Despair: France 1914-1918 is a 2-player hex-based strategic level block war game set on the Western Front of the First World War. Players take control of the Allies or Central Powers fighting the war on land, at sea, and in the air all the while making tough economic and technological decisions at home.

Fields of Despair has a unique block system designed to maintain the fog of war throughout the entire game. In most games, block combat values range from one to four. In Fields of Despair the range is zero to twenty.

The range in values makes Fields of Despair a very deceptive game. Players can build up a large force with a single block instead of giving away their strategy with a stack of blocks.

Movement is simple and free flowing. Players are allowed to "make change" during the movement phase. Thus a block with a combat value of 16 could be broken in two blocks of 8 before moving, or conversely two blocks could be combined into one. Zero-value blocks known as "Deception" blocks could also be part of the exchange. Thus after every movement phase you never really know the strength of your enemy.

The fog of war isn't lost after first contact with the enemy. Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man's land.

Contents:

• 1 Mounted Map 22 x 34

• 1 Rule Book

• 1 Playbook of Scenarios and Examples of Play

• 2 Player Boards ( to track Econ and Tech)

• 140 Blocks and Stickers

• 117 5/8" Counters

• 54 1" Counters (Air, Artillery, Tanks)

• 92 1/4" wood cubes (to track economies, naval war and Eastern front)

• 2 Bags for drawing Naval War and Eastern Front chits/cubes

• Various Player Aids

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