GOLD SEAL GAMES

LOOT DISPUTE (Special Order)

4.5(1201 avis)
Prix normal 22.99 $ CAD
Expédition calculée lors du paiement.

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LOOT DISPUTE (Special Order)
22.99 $ CAD
Canadian-owned & operated
Free shipping on $200+ CAD
Free gift from $25+ CAD
100% authentic guaranteed
SKU: 197644072156
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⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

Number of Players: 2-4
Playing Time: 30 Minutes
Recommended Ages: 10+

You are townsfolk exploring a dungeon after a group of adventurers has dispatched all of the monsters. Luckily for you, the adventurers left some treasure and equipment behind! Now you just need a way to split it all up...

Loot Dispute is a lightweight card game featuring a twist on "I split, you choose" alongside choose-your-own scoring and set collection.

An asymmetric grid of cards featuring different types of loot is laid out. The first player splits the grid along any single straight line between cards, claiming one set of loot cards for themselves.

Each successive player can choose to further divide any pile in play. If another player has laid claim to the pile you choose to split, that player is "kicked off" that pile of loot and will take another turn. If turn order returns to you without you having been kicked off your loot selection, you keep those cards. Once everyone has collected their loot, and organized it by color, players draft a merchant card, each with different scoring mechanisms.

Each merchant is assigned to a color of loot, with their scoring mechanism only counting towards the loot collected in that color.

Players move to the next room in the dungeon (represented by a new loot card configuration being laid out) and repeat the process of cleverly splitting loot and looking to draft the most useful merchant.

After 5 rooms of loot have been split, players score each color of loot based on the merchant assigned. Most points wins!

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