CUBICLE 7

WARHAMMER FANTASY RPG DEFT STEPS LIGHT FINGERS (Special Order)

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WARHAMMER FANTASY RPG DEFT STEPS LIGHT FINGERS (Special Order)
46.99 $ CAD
Canadian-owned & operated
Free shipping on $200+ CAD
Free gift from $25+ CAD
100% authentic guaranteed
SKU: 9781913569860
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⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

A supplement for playing Characters in the Rogue or Ranger class.

The Old World is home to many rogues, individuals who make their living by preying upon their fellow citizens. Whether driven to crime through poverty, sloth, desperation, or malice, such characters prefer not to make their living through honest labour, but acquire coin through trickery, extortion, or theft. Many such Rogues worship one of the several facets of Ranald, the God of Tricksters. Whilst not a forbidden divinity as such, the worship of Ranald is far from respectable, and banned in many provinces.

Rangers are those who make their living travelling the wild places of the Old World and living off the land. They face many dangers in the wilderness, but the skills practised by those who rove the countryside are invaluable to adventuring parties. Taal, the god of the wild, is often beseeched by rangers and their ilk, and his cult is described in detail. For those who are skilled in hunting with a bow or with traps, the business of hunting may prove a lucrative pursuit.

New careers such as the Forger, Muleskinner, Poacher, Gamekeeper, and specialised Priests of Taal and Ranald.
New Miracles of Taal and Ranald.
Ideas for carrying out thefts, confidence tricks, and forgeries.
New endeavours and events tied to long-term criminal activity.
The business of organised crime and running a criminal gang.
A guide to what happens when laws are broken, including rules for trials.
Rules for tracking through the wilderness.
A guide to hunting and poaching in the Empire.

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