LOONEY LABS

ARE YOU THE TRAITOR? (6/48) (Special Order)

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Regular price 21.99 $ CAD
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ARE YOU THE TRAITOR? (6/48) (Special Order)
21.99 $ CAD
Canadian-owned & operated
Free shipping on $200+ CAD
Free gift from $25+ CAD
100% authentic guaranteed
SKU: 9781929780730
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⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

Number of Players: 4-10

Playing Time: 10-30 Minutes

Recommended Ages: 13+

It's the moment of truth in your quest to destroy the Evil magic Key. Your band of adventurers faces two Wizards: an Evil Wizard who wants to use the key to unlock evil powers, and the Good Wizard who has the ability to destroy it. The problem is, the Evil Wizard has disguised himself to look exactly like the Good Wizard, so who do you give the Key to? Choose quickly: one of your trusted Guards is secretly a Traitor - and next round that Traitor might be you!

Everyone is dealt a card assigning them a role. You could be the Good Wizard, the Evil Wizard, the Traitor, the Key-Holder, or a Guard. The Traitor and the Guards know who the Key Holder is, but only the Wizards know which is Good and which is Evil. The game proceeds as an open discussion about who might be the Traitor, which Wizard is Evil, etc, until someone makes a move that ends the round. If something Good happens (such as a Guard grabbing the Traitor or the Good Wizard being given the Key) then the Good players win the round, whereas the Evil Wizard and the Traitor win if the Evil Wizard gets the Key (or the Good players make a bad call). After each round, everyone on the winning team gets a Treasure card, with values ranging from 0-5 points. As soon as someone gets 10 points, that player wins!

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