Release date: 2026-11-15
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The drums of war beat again… The Urmeck have arisen, strong, cruel, and led by a creature that should have been left long-forgotten… the Hexweaver. Its arcane science twists the flesh of the Urmeck to its whim, and its influence drives its warriors to conquer the surface world…
This game-changing expansion for Maladum introduces a brand-new Adversary– the Urmeck. As well as facing this new faction across 30 quests in the two narrative campaigns in this set, you can also integrate the new gameplay into other Maladum quests!
• In the Second Sun campaign, the Urmeck infiltrate the underbelly of Enveron to carry out their cataclysmic ritual in a branching narrative.
• Through their manipulation of the Aether, the Urmeck faction present a wildly different playstyle, requiring cunning tactics to defeat them.
• New terrain transforms your dungeons into an Urmeck lair, complete with the vast Cauldron used for the Hexweaver's unique mechanics.
• Expand the Maladum toolbox with challenging new Event Cards, a new Wandering Beast, a Side Quest, and new abilities and equipment!
• In the bonus Shields of the Frontier campaign you will leave the dungeons and skirmish with the Urmeck on the plains of Hyberia (additional terrain required).
Contents:
• Rulebook
• Second Sun Campaign Book
• Shields of the Frontier Campaign Book
• 25 Urmeck Adversary Miniatures
• 1 Wandering Beast Miniature
• 1 Aether Die
• 1 Dread Board
• 1 Adversary Board
• 2 Character Boards
• 1 Urmeck Reference Card
• 2 Campaign Log Cards
• 25 Event Cards
• 1 Side Quest Card
• 18 Counters
• Over 40 Equipment Tokens
• 24 assorted terrain components to transform your Revenant crypt into an Urmeck lair!
Additional Info:
• Requires the Maladum: Dungeons of Enveron Starter Set to play
• he Shields of the Frontier bonus campaign requires the Ingonsburn Township and Ur'ghaal Badlands terrain sets to play, as well as a 3' x 3' / 90cm x 90cm gaming mat