Super pleased with everything i received and the variety of different packs! From placing an order to delivery wad about 1 week exactly, super fast!
Poké Jeux Mystery Box – Summer Deluxe Collector’s Edition – Starter | Trainer | Master
🛒 What's a Special Order? We don't keep this one on our shelves — it's a Special Order title we bring in from our distributor just for you. Add it to your cart like any other product; once you order, we place it with our distributor and ship it your way. Because it's ordered on demand, it arrives a little later than an in-stock item — allow up to 15 business days before dispatch from our store. Transit time is additional.
🛒 C'est quoi une commande spéciale ? On ne garde pas cet article en stock — c'est un titre en commande spéciale qu'on fait venir de notre distributeur juste pour vous. Ajoutez-le au panier comme n'importe quel produit ; dès votre commande, on le commande chez notre distributeur et on vous l'expédie. Comme il est commandé sur demande, il arrive un peu plus tard qu'un article en stock — prévoir jusqu'à 15 jours ouvrés avant l'expédition de notre boutique. Le délai de transport s'ajoute.
⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.
⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.
The Limited Edition features an alternate cover, custom endpapers, plus two ribbon bookmarks. Once the print run for this edition sells out, it will not be reprinted. A gorgeous edition of the game that looks striking whether it's at your table or on your gaming shelf.
Unity War III is over.
The age of electroplasmic fusion is here.
The future is now.
Prepare to enter... the Bluetime.
Blades '68 spins the timeline of Blades in the Dark forward 100 years and launches you into the radical, Swinging Sixties.
New playbooks, revolutionary crews, fresh factions and daring heists await you on the vibrant streets of Doskvol in this official 450-page expansion from the subversive mind of Tim Denee (Deathmatch Island).
It's time to get groovy, it's time to get dangerous, it's time to get weird with Blades '68.
Outside, Blades '68 features the high quality, premium quality you've come to expect from Evil Hat: a gorgeous 450-page matte hardcover with spot-varnish finishing touches, a comfy and portable 6" x 9" format, and creator Tim Denee's signature, stylish layout.
Inside, you'll find a fully re-imagined Doskvol, ready to explore. Subversive spy games, daring heists, and paranormal mindbenders all await you in this official expansion for Blades in the Dark (which is required to play).
In Blades '68 you'll take on the role of Radicals, Swingers, Intellectuals and Paranomalists. You'll join forces with hard-bitten fixers, ex-military Veterans, shadowy Operatives, and outcast souls sealed inside a robot body.
Put those PCs together into new Crews like the revolutionary Militants, thrill-seeking Racers, or the mysterious esoteric cult of the Utopians.
In Blades '68, designer Tim Denee brings the same subversive, dystopian sensibility he explored in Deathmatch Island to the strange and deeply corrupt setting of Blades in the Dark.
After two major wars and key technological discoveries, electroplasmic fusion has dramatically reshaped the city of Doskvol.
In the Swinging Sixties, there's a plasmovision in every home, an autopod in every driveway, and the B.L.U.E. array overhead keeps the supernatural horrors of the deathlands at bay. (Mostly.)
For average citizens it's an age of science, conformity, and consumerism.
But you're no average citizen. You know the streets and you're not afraid of danger.
Your moment is now.
Blades '68 helps you dive right into the action with four Cold Opens: short, punchy scores to kick off a campaign or run as an exciting one-shot.
Five Ticking Timebombs delineate city-wide issues that simmer under the idyllic surface of Doskvol, ready to explode and interrupt the business of your Crew.
Blades '68 is more than just a setting book. Working in consultation with creator John Harper, designer Tim Denee has created a new set of Special Procedures for running the game, including:
• Adjustments to the gameplay cycle, score aftermath, entanglements, and downtime.
• New rules for Harm and Resistance streamline play for the free-flowing, Swinging Sixties.
• Keys and Deadlocks expand your character options with personality traits you can lean on for XP or cross off for moments when you've succumbed to stress.
• An adapted version of the Trouble Engine (designed by Morgan Davie) which helps the GM engage faction clocks, generate new entanglements, and track new developments (and unrest) in your Crew's district.
Underneath it all, you'll find the same critically-acclaimed core mechanics from Blades in the Dark (which is required to play).
We order DC comics in a single batch from our distributor, who sets a minimum. You need 50.00 $ more in DC comics to reach 50.00 $.
Or reach 150.00 $ in DC comics and we place the distributor order right away, without waiting for the batch to fill.
Everything else in your cart is unaffected.