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Welcome to the world of It's Only Magic. This book covers every aspect of GMing and playing the Cypher System in a world of spells, glamours, ghosts, and demons—but that world is the world you know so well, because you live there. Modern magic, interacting with today's society, technology, and culture, is there for the taking. But it's your campaign, so it's exactly what you want it to be: a cozy witchcore setting, or a world of dark, supernatural forces threatening existence itself. Or maybe just a bit of both. A setting where magic is right out there in the open, or where it's a secret known only to a select few.