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PF88 IRON GODS 4 VALLEY OF THE BRAIN COLLECTORS (Special Order)

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PF88 IRON GODS 4 VALLEY OF THE BRAIN COLLECTORS (Special Order)
27.99 $ CAD
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SKU: 9781601257048
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⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

Chapter 4: "Valley of the Brain Collectors"
By Mike Shel

After unearthing clues pointing them toward the legacy of a mysterious prophet, the heroes of Numeria must brave a remote canyon known as the Scar of the Spider, where they hope to uncover ancient knowledge to aid them in defeating the sinister Iron God of the Silver Mount. But the heroes aren’t the first visitors to the distant valley—alien monstrosities from the darkest reaches of space have colonized the canyon, and hold their own horrific agendas. Can the heroes escape with their brains intact, or will they become the latest additions to a sinister, otherworldly collection?

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

• “Valley of the Brain Collectors,” a Pathfinder adventure for 10th-level characters, by Mike Shel.
• A treatise on the galaxy-spanning horrors known as the Dominion of the Black, by Mike Shel.
• A study of the technology used by four alien cultures, by David Schwartz.
• A hero’s solemn return home in the Pathfinder’s Journal, by Amber E. Scott.
• Four horrendous new monsters, by Mike Shel.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

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