ELF LAIR GAMES

WASTED LANDS: THE DREAMING AGE RPG HC (Special Order)

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WASTED LANDS: THE DREAMING AGE RPG HC (Special Order)
51.99 $ CAD
Canadian-owned & operated
Free shipping on $200+ CAD
Free gift from $25+ CAD
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SKU: 9781734797947
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⚠️ Special order — final sale: we order this specifically for you from our distributor, so it cannot be cancelled or refunded and ships a bit later than an in-stock item. If Poké Jeux is unable to fulfill it (e.g. distributor allocation), you are refunded in full — no fee.

⚠️ Commande spéciale — vente finale : nous commandons cet article spécifiquement pour vous chez notre distributeur ; il ne peut être annulé ni remboursé et est expédié un peu plus tard qu'un article en stock. Si Poké Jeux ne peut l'honorer (ex. allocation du distributeur), vous êtes remboursé en totalité — sans frais.

Wasted Lands: The Dreaming Age is a game of swords and sorcery in a savage lost epoch, set millions of years ago. Instead of playing adventurers tied to the service of mythological deities, you play the all-too-mortal, protohuman origins of the gods of classic mythology, whose stories will inform our own ancestral memories and ancient civilizations. As you engage with your mythology (and others), you gain special powers that will lead you on the path of apotheosis. The game is offered as a two-volume set: the Wasted Lands: The Dreaming Age Role Playing Game, which contains all the rules of play, and The Gazetteer of the Dreaming Age and Campaign Guide, which contains the setting, bestiary, and game master information.

Within Volume 1 you will find: Complete rules for running a game of swords and sorcery, high fantasy, traditional fantasy, or any type of fantasy play you can imagine. Seven character classes: the Archer, Necromancer, Psychic, Renegade, Sage, Sorcerer, and Warrior. Simple, intuitive rules that encourage creative play and will feel familiar to players of any version of the World's Most Famous RPG. Divine touchstones that give a touch of mystic power on the characters' path to apotheosis. Customizable levels of play to set your game as gritty or cinematic as you like. Complete rules for games Powered by O.G.R.E.S. or Powered by O.R.C.S., as you choose! Guidelines for conversion to a variety of unified mechanics - roll high, percentile, and dice pools Optional rules for skills, magical duels, enhanced combat nonhuman species, and human cultural backgrounds. And more! The New Class of Old School takes on swords, sorcery, and Yog-Sothothery! The horrors of the Dreaming Age Call. Will you make your mark?

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